Gain a second Beacon but reduce their healing by 30% / Beacon 5 allies for 8 seconds
Value: Required
Virtue and Faith have been taking turns being meta every season since Dragonflight. With the latest changes to beacons, Virtue is back in the meta! It now only works with direct healing spells instead of all healing, which means the globals you press during virtue will feel much stronger. Faith is still viable, and even may be meta for a few bosses in raid, but overall Virtue should be your default choice this season.
Judgment empowers your next WoG to automatically activate an empowered LoD
Value: Low (M+) / High (Raid)
Empyrean Legacy will be fairly valueable in raid where the majority of your Light of Dawns will get full value, but in Mythic+ it will be a niche pickup for stacked AoE damage fights since otherwise most of your free Light of Dawns will be wasted.
Hammer of Wrath heals based on damage. FoL, HL, and Judgment crits reset its cooldown
Value: Medium
Veneration is a decent talent, but with its current tuning is unlikely to compete with the other tier 3 talent options. If it gets buffed it may see some play, which would be awesome because throwing your hammer at an enemy and having it burst heal your group is always fun
Increases your damage, healing and crit by 15% for 20 sec / Crusader Strike and Judgment heal nearby allies
Value: Required
Avenging Wrath has been Holy Paladins core throughput cooldown since its inception. A lot of Holy Paladins throughput revolves around managing and timing this cooldown well by balancing frequent use and having it available for dangerous moments. Meanwhile, Avenging Crusader offers an alternative to the standard "wings" by providing a smaller cooldown that converts your damage dealt to healing, removing the need for much target selection while in cooldowns.
Judgment has a reduced mana cost and now heals you
Value: High
As a new talent introduced this expansion, it doesn't seem very impactful but the mana saved is actually very significant due to how much more Judgment is used in TWW playstyle so it's a great pickup for consistency in mana drain as well as providing some free passive healing.
Allies with Beacon of Faith gain passive healing, Virtue instantly heals allies
Value: High
While the Beacon of Faith portion of this talent is extremely undertuned, Pillars of Light is very strong and makes the global where we press Virtue more reactive with it instantly healing allies. Any builds with Faith should avoid this talent but all builds with Virtue should take it.
Crusader Strike reduces the cooldown of Holy Shock and Judgment by 1.5 seconds
Value: High
The Crusader's Might talent is no stranger to Holy Paladins, and with the value increasing in TWW to affect both Judgment and Holy Shock, it will be a solid pickup for any build.
Wings is now 25 seconds and reduces the cooldown of HS by 50% / Holy Power spenders grant 1 stack. At 15 stacks, your next Judgment activates Wings for 12 seconds
Value: Low / High
Sanctified Wrath in its current state is a fairly weak increase to an already weakened cooldown and as such is unlikely to see any play. Awakening, on the other hand, is stronger then ever as a 1 point talent and can now be controlled via Judgment rather than being an rng proc.
HS and CS refund some of their Mana and deal more damage
Value: Medium
Reclamation will provide a lot of mana return for any core build, but in general will provide a fairly small amount of healing throughput so you should only run this if you find yourself in need of mana consistency. Unfortunately with the current state of Hpal mana efficiency, most builds will have to run this.
Spending Holy Power grants you 1% haste per finisher for 12 seconds, stacking up to 5 times
High
Holy Paladins have never been one to scoff at haste talents, and with its recent buffs, the 5% haste is really strong. There is no build that shouldn't talent into this with its current tuning.
After casting Wings or Divine Toll, your next 2 Holy Shocks cast 2 additional times
Value: Required
Rising Sunlight is a massive boost to our spot healing, providing you with a huge amount of spot healing every time you use your cooldowns. This is one of the best talents Holy Paladin has and as such should be in every meta build.
Holy Shock has a 12% chance to refund a charge when cast and increases its healing by 10%
Value: High
With how core Holy Shock is to Holy Paladin, there is no world in which this talent wouldn't be strong. This is definitely a good pickup, however that can be said about all of our capstones so you may not see this played in every build.
Rotate through a unique series of buffs / Your auras heal 3 allies every 2 sec
Value: High / Low
With the rework in The War Within, Blessing of Summer is now a personal damage ability that converts your healing into dps. Assuming all the bugs get fixed by expansion release, it will be one of our main sources of damage in both M+ and raid, especially on Single Target. Learn more about how to min/max your seasons in the
Blessing of the Seasons playstyle section. Merciful Auras is a very mid talent that should only ever be taken is you want to pad healing meters, not for actual progression.
Infusion of Light has 1 additional charge and is more powerful
Value: High
Inflorescence is a great source of consistent Infusion procs, increased spot healing power and mana regen. With the rework of Infusion, this will see much more play in the meta builds.
Casting HS, FoL or HL on targets affected by Tyr's extends the duration of your Tyr's
Value: Low
Any build that runs Tyr's Deliverance will definitely want this as well, as it extends the duration of Tyr a significant amount for each Holy Shock, Flash of Light or Holy Light cast on affected targets. DO NOT FORGET you have to cast these abilities on players with the Tyr's Deliverance buff to get the extension.